Stats tracked
Everything BenchNotes records while you tag, and everything it works out from it.
Nothing here is detected from the footage. Every number comes from a key you pressed while watching the game.
Always recorded
These need no setting up.
- Goals — who scored, up to two assists in the order they touched it, even strength or power play or short-handed, and which of your players were on the ice
- Shots — which team took it, and which of your players for your own end
- Faceoffs — won or lost, and who took the draw
- Penalties — the player, the length, and what it was for, from the usual list plus anything you name yourself
- Goalie changes, including empty-net stretches
- Notable plays — flag the moment and describe it in your own words
- Penalty shots, which count everywhere a shot or a goal counts
- Shootouts, attempt by attempt. They decide who won the night and stay out of every player's totals, because under the rules a shootout goal is not a goal.
About each game
- Date, opponent, home or away
- Game type — exhibition, regular season, playoffs, provincials or a tournament
- Who dressed, with call-ups marked as call-ups everywhere
- Who started in goal
What you can switch on
Eight more things, all off when you start a team. Each one buys you something and costs you a click while you are tagging — and a busy night means ninety of them. Most coaches want two or three rather than all eight, and you can add one whenever you decide you want it.
Switching something on mid-season does not rewrite history. Every game remembers what was being collected the night you tagged it, so games from before show nothing rather than a zero, and the spreadsheets say how many of the games in view were collecting each thing.
The shots you take
- On target, missed or blocked — shots on goal and shooting percentage for the team and every player, and how much of your offence is being blocked or missed
- Where on the ice it came from — your shot maps, and scoring chances from the area in front of the net
- Where on the net it finished — a net map for each shooter: where they score, and where they keep getting stopped
The shots you face
- On target, missed or blocked — shots against, saves, and your goalie's save percentage
- Where on the ice it came from — their shots on your maps, so you can see the areas they generate from
- Where on the net it finished — a net map for your goalie showing exactly where they are being beaten
Hits
- Hits your players give — who is finishing their checks
- Hits your players take — who is being worn down over a season
Anything else you count
The lists above are what BenchNotes counts out of the box. If your team counts something they do not cover, make your own key for it.
You name the tag, choose its key, say whose play it is, whether a player is involved and whether it has a spot on the ice. Then up to three details of your own, each with up to six answers — for a net drive that might be near post or far post, with the puck or without, ended in a shot or not. Start from a template for net drives, takeaways or turnovers, or from blank.
Each tag gets a column in the Skaters table and a tile of its own on the Stats pages. Clicking one of your answers narrows the rest of the tile, so you can ask how often far-post drives end in a shot, and watch the clips behind any count. Your tags stay off player pages unless you choose to show them.
Team statistics
Worked out for your team and the opposition side by side.
- Shot attempts — everything aimed at the net, on target, missed or blocked. Also called Corsi.
- Corsi for percentage — your share of all the shot attempts in the game
- Shots on goal, goals, missed shots, blocked shots
- Shooting percentage
- Scoring chances for and against
- Faceoffs won and lost, and faceoff percentage
- Penalty minutes
- Saves and team save percentage
- Hits given and taken
- The same broken down period by period
- A game log across the season
Skater statistics
- Games played, taken from who you marked as dressed rather than guessed from events
- Goals
- First assists and second assists, kept apart as well as totalled
- Points, and points per game
- Game-winning goals
- Shot attempts, shots on target, missed and blocked
- Shooting percentage
- Individual scoring chances — their unblocked attempts from in front of the net
- Faceoffs won and lost, and faceoff percentage
- Penalty minutes, broken down by what the penalties were for
- Hits given and taken
- Goals for and against while they were on the ice, shown separately as well as netted into plus/minus
Goalie statistics
- Games played
- Shots against, saves, goals against
- Save percentage
- Shutouts
- Game by game across the season
Maps
- A shot map for your team and one for the opposition, shaded as a heat map or shown as individual markers
- In marker view, click any shot to watch it — a shot from October is two clicks from the footage of it
- Filtered by what happened to the shot: goals only, missed only, blocked only, and so on
- A shot map for each individual skater
- The net itself, nine boxes: shaded by shooting percentage for your shooters, by save percentage for your goalies
- Tell BenchNotes which hand your goalie catches with and your own net reads glove side and blocker side instead of left and right. The opponent's net stays plain positions, because you have no way of knowing their goalie's catch hand.
- A box with fewer than four shots in it stays grey rather than showing a percentage, so one unlucky shot cannot paint a nought per cent crater
Ways to look at it
- The whole season
- One type of game
- One tournament
- One single game
- One player, on their own page, with their own maps and a game-by-game line
A player who has left the roster still appears, marked, with everything they did. Someone who left in January still scored those goals in November.
Read the game
Plain sentences about what the numbers are saying — who is carrying play, which period got away, a goalie who is being exposed rather than beaten, one player taking all the penalties.
It reads a whole stretch of games as well as a single night — “outshot in the third in 6 of 8 games” is the sort of thing that only shows up across a run.
There is no AI in this and nothing is sent anywhere. They are hand-written rules with deliberately cautious thresholds, because a single youth game is mostly noise. They stay quiet about anything you were not collecting, and say so when there is not enough tagged yet rather than guessing.
What you can take out
- A printable Stats Report — team summary, the tables, the maps, and a page for each player you choose, with their own maps on it
- Team statistics as a spreadsheet, ending with how many of the games in view were collecting each optional thing
- A spreadsheet per player
- Highlight clips as ordinary video files, a folder per game
- Goalie clips — every shot they faced, save and goal against alike, in a folder of their own, with their stat sheet for that game as a PDF beside them
- A spreadsheet of clip start and stop times, if you would rather cut them yourself
- A file you can hand to an AI assistant to ask questions about your season